

So we brainstromed and inspected manny PC port save files as well as emulator save files and couldn't figure out how to convert his save file. The Super Mario 64 PC port had just come out and an online friend asked me if i could convert his emulator save file to the PC port save file. The smallest chip is the EEP romĮach game has a different format that data is stored so there is no "universal" EEP rom reader/interputer. The image below (downloaded form ) shows the Super Mario 64 cartridge. The eep rom was a bit like modern SD cards where it can store data for a long period of time without being connected to a power source. Additionally, Digital Foundry shared a video showing 34 minutes of gameplay footage from it.The N64 never had a hard drive like today's modern consoles have so how would games save your progress? Well, each game would save your progress to the cartrige on a specail chip for saving games called the EEP Rom. In order to showcase the game’s Ray/Path tracing effects, DarioSamo also released the following trailer. Furthermore, it introduces real-time raytraced shadows, reflections, refractions and global illumination.

Moreover, it features Classic Phong shading and support for Normal Maps. It also brings custom level lighting for all stages, as well as dynamic sphere lights for objects and particles. Going into more technical details, this mod packs a fully path-traced renderer. Thus, you’ll likely encounter plenty of visual and performance problems. Do note, though, that this mod is in a very early state.

As the name implies, this version adds full path tracing support to the open-source Super Mario 64 port for PC.Īccording to DarioSamo, all GPUs that support Ray Tracing can run this special version of Super Mario 64 PC.

And today, DarioSamo released a public technical version of Super Mario 64 Ray Tracing. In May 2020, we informed you about an unofficial native DX12 version of Super Mario 64 for the PC.
